This weekend I participated in the sixth edition of the Global Game Jam . The goal of the event was to create a game related in some way to a given theme in 48 hours. This year's theme was We don't see things as they are, we see them as we are.
I decided to go for a multiplayer Gradius clone in which collisions with enemies remap your controls. I developed it using CodeSkulptor, which is basically a Python interpreter running on top of Javascript. Needless to say, it's no speed demon. See for yourself:
If you want to give it a try, I have two suggestions to make:
- Find someone to play against (otherwise is going to look as sad as my single player game above).
- Run it on Chrome.
Here's the profile of the game at the GGJ webpage and a link to the game. Enjoy!
Update: Looks like my game placed third on the local vote we held after the Jam! Hooray!
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